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Character Creation for Production
ZBrush, Maya, Marvelous Designer & Substance Painter Workflow with Antonio Mossucca

Antonio Mossucca
8h 31m | 18 Chapters
Virtual Makeup Design: Volume 2
Lighting & Rendering using KeyShot & Photoshop with Neville Page

Neville Page
3h 54m | 17 Chapters
Creating Cinematic Concept Art
Blender & Photoshop Techniques with Isaac Yeram Kim

Isaac Yeram Kim
2h 00m | 8 Chapters
Designing Creature Makeup for Film in Photoshop
Concept Design Techniques using Photoshop with Johnny Fraser-Allen

Johnny Fraser-Allen
4h 11m | 6 Chapters
Illustrative Storytelling & Design Techniques
From Idea to Final Illustration with Abe Taraky

Abe Taraky
3h 32m | 7 Chapters
Character Asset Creation for Cinematics: Vol. 1
ZBrush, Maya & Marvelous Designer Techniques with Amy Ash

Amy Ash
8h 12m | 25 Chapters
Recreating a Historical Portrait in 3D
Maya, ZBrush, Substance Painter & Marvelous Designer Workflow with Mahmoud Salah

Mahmoud Salah
3h 55m | 17 Chapters
Cinematic Concept Art for Films & Games
2D-to-3D Workflow using Photoshop, Blender, Materialize & DAZ Studio with Jarold Sng

Jarold Sng
6h 31m | 10 Chapters
Creating a Dynamic Character Illustration
Keyframe Workflow using 3D-Coat, Daz3D & Photoshop with Bram Sels

Bram Sels
2h 10m | 10 Chapters
Designing Mechs in VR Using Medium
A Workflow Built for Speed & Flexibility with Andre-Lang Huynh

Andre-Lang Huynh
3h 53m | 11 Chapters
Designing a Custom Kitbash Library
Hard-Surface Mech Set Using Blender With Gavin Manners

Gavin Manners
2h 08m | 9 Chapters
Professional Character Design For Film
The Making Of "Div" With Ehsan Bigloo

Ehsan Bigloo
3h 35m | 9 Chapters
Creating a Realistic Humanoid 3D Character
Character Creation Workflow Using ZBrush, Maya, Mari & V-Ray With Babak Bina

Babak Bina
3h 53m | 7 Chapters
Sculpting with ZModeler
From Concept to Final Model in ZBrush With Daniel Zeni

Daniel Zeni
2h 03m | 10 Chapters
Modeling a Stylized Character for Games
From 2D Concept to Unreal Engine 5 Render With Kat Unsworth

Kat Unsworth
4h 31m | 11 Chapters
Designing a Transforming Super Mecha
Drawing & Rendering Robots Using Clip Studio Paint & Photoshop With Léo Chiola

Léo Chiola
3h 04m | 9 Chapters
The Making of “RED MYST” With Maarten Verhoeven
Concepting Biomech Monsters in ZBrush, Marvelous Designer, KeyShot & Photoshop

Maarten Verhoeven
2h 37m | 7 Chapters
Real-Time Filmmaking in Unreal Engine 5 — THE EYE: CALANTHEK
The Making of the Award-Winning Short Film With Aaron Sims

Aaron Sims
5h 16m | 10 Chapters
Creature Sculpting with Dominic Qwek
ZBrush, Keyshot and Photoshop Techniques

Dominic Qwek
2h 26m | 11 Chapters